Prelude | The Glitched Prince

“Good evening, tacticians. Tonight, we welcome you to the strategy phenomenon reshaping the future of warfare—Lumina’s Defense.”

The broadcast opens on a world bathed in the eerie glow of nanotech-powered armor. Blades hum with kinetic energy, and towering walls shimmer with Aetheric circuits pulsing like veins.

“The Kingdom of Light—ancient and mighty—rules not under one crown, but many. Princes and princesses govern their own cities, their unity held together by the Council: a chamber of powerful leaders making decisions that shape the fate of the realm.”

Then, disaster.

“When monstrous invaders erupted from the Northern Abyss, the Council acted swiftly. Prince Capisco—brave, loyal, and untested—was sent to defend Fort Bastion. He was their shield.”

Gameplay footage crashes onto the screen—chaotic battles, defensive lines overwhelmed, Capisco fighting to the bitter end. The final image: Fort Bastion engulfed in fire, the last beacon extinguished.

“Capisco fell. His command was lost. Only one warrior survived: Rylan, the Champion.”

Rylan returns—not to a welcome, but to a reckoning.

“He journeys back to Oakhaven, Capisco’s fortified city, only to find a new force at its helm. Princess Lumina, a Seer, had foreseen this moment. As the Council hesitated, she seized control.”

She stands at the Prince’s Keep, calm amid chaos. Not by ambition, but necessity, Lumina rises—activating forgotten systems, recalling exiled soldiers, awakening buried defenses.

“Oakhavened becomes the new heart of resistance.”

Cut to battle prep: Warriors donning Aether-synced armor, their suits moving like second skins. Across the tech-forged barracks, Weavers calibrate reality itself—twisting matter, stabilizing shields, weaponizing energy through their deep command of physics and quantum science.

“In this world, there are no wizards. No spells. Only Weavers—scientific tacticians who bend Aether to shift the battlefield. And Warriors—combatants who wield blades powered by ancient tech, synchronized to their minds through the Aetheric Interface.”

Clips of gameplay explode on screen—precision strikes, environmental manipulation, nanite storms called down by Weavers, wall-mounted cannons triggered by neural commands.

“Everything you control—every soldier, structure, and strategy—flows through the Interface. Your gear doesn’t just respond to you. It becomes you.”

Gamers around the world lean in. Keyboards thunder. Minds sharpen.

Meanwhile, in the sleek, modern setting of a Korean restaurant, the developers celebrate. Amidst clinking glasses, Kim Min-Joon, the head of marketing, raises his glass, his eyes gleaming with triumph, ‘This game… is going to dominate the competition.’. His team—Lee Min-Soo, Park Ji-Hoon, and Choi Sang-Woo—joins in the celebratory cheers, unaware of the darker consequences that their creation may unleash. Or are they?

Go to Chapter 1

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